#include "Surface.h"


Surface::Surface(void)
{
}

void Surface::init(ContentManager* content)
{
	this->_surface = content->loadSurface("./Lvl1.png");
	this->position = D3DXVECTOR2(0, 0);
}

void Surface::update(float gameTime)
{

}

void Surface::render(GraphicRender* graphic)
{	
}
Surface::~Surface(void)
{
}
